Hey everyone!
I havenât posted a newsletter for a while. I wasnât enjoying feeling like I should post every month, and part of my drive to find balance this year has me trying to do fewer things that I âought to doâ. (still need to do taxes though, unfortunatelyâŚ)
I think this works well for you tooâif you hear from me, it means I have something interesting to share âşď¸
If youâre getting this email after opting in from the Koriko project survey, hello and thanks! I make sure not to repeat the KS updates with these emails and, as I said, donât plan to post here unless I feel like Iâve got something fun to share. I hope you enjoy it!
work
My work on Koriko is coming to a close, which is very exciting! Itâs been a pretty full-on start to this year, with me & Rachel working flat-out to get the design finessed, the (many, many!) prompts written and the layout completed. Weâre currently working on the last few illustrations and waiting on a final bit of critical feedback from our editors, and then the book will be complete and ready for printing.
If youâre not a backer, you might not know that I recently announced that we were able to offer a boxed edition of the game too, for a small upgrade fee (you can also preorder it here!). Iâm increasingly passionate about the idea that my games should be as âready to playâ as possibleâthe time between you opening the box and starting your story should be minimal. I was first exposed to this idea by Ross Cowman, perhaps best known as the designer of Fall of Magic, which definitely embodies this ethos. Iâm glad that I can offer affordable versions of my games through community copies and digital / DIY editions, but when youâve decided to set an evening aside to play something I want that to feel as special and frictionless as I can. Being able to offer a boxed version of Koriko with custom cards and dice is a big step in that direction (though, of course, it still works wonderfully with the book alone âşď¸)
Iâm going to be locking orders for Koriko on the 2nd June, so if youâd like to get your copy as early as possible Iâd recommend you preorder soon!
With Koriko wrapping up for me (in a senseâwe still have an awful lot of coordination and fulfilment to oversee!), Iâm starting that fun process of looking over my design ideas and deciding what Iâm in the mood to pursue next.
I know that I need to figure out a reprint of Artefact and Bucket of Bolts, so the likeliest candidate is a third game in that series. I read Klara and the Sun by Kazuo Ishiguro last year and it immediately made me want to make a game that told the story of an artificial companion and their many⌠friends? owners?
I think itâs really cool with Artefact and Bucket how people have used them to create stuff for their campaign games, and I think itâd be pretty fun if the robot on your ship, or your cyberpunk android, or your magical golem (!) had this kind of backstory too.
Expect to hear more about this later in the year, unless I get distracted by some other bright ideaâŚ
life
After a fairly long dry spell, weâre back playing RPGs in our weekly group. We kicked things off with City of Winter, the sequel (?) to Fall of Magic. Who doesnât need more scrolls in their life?
Where Fall of Magic has a âfellowshipâ vibe, and is very much about the journey and your relationship to the central character (the âmagusâ), City of Winter has you playing as a loose family group migrating across the world. It focuses on the traditions that your group maintains, and how those traditions change as you encounter new cultures and deal with losses. Itâs not as straightforward as Fall of Magicâweâve had to work hard at times to make the prompts feel more like âtraditionsâ and less like transient story beats, but when it hits it really hits. My character passed away in our last session, and I was able to play out the process of this person fading to memory in the minds of those remainingâwith all the guilt and expectations you might imagine! Lumbering the next generation with the burdens of tradition, howâs that for a bit of fun on a Wednesday night?
In less game-related news, last weekend we had our first night away from the kids in almost five years. Itâs amazing how you donât even need to do that much (wander around some shops, enjoy the sunshine, eat some good food, go to a gig) to feel very lucky indeed. Hopefully it wonât be another five years till we can manage it again đ
Other than that, Iâm spending a good amount of time staring at the (sealed) box for the new Zelda game on my desk and trying my best not to open itâI know how ruinous itâs going to be for all the useful things Iâm trying to do with my life once I break that sealâŚ
But maybe I could play it just for like, half an hour? That would be fineâŚ.right?
Thanks for reading, everyone! See you all next time.
J
Besotted with the idea of a game about artificial companions! I've been thinking about it in idle moments since first reading this newsletter, and thought I should come back to tell you! So excited for Koriko. x
Thank you for the update! If you end up doing anything with golems in Klara (or in general), please use a Jewish sensitivity reader đ